Comprehensive Rules!

Officer Overview

The experience needed for an officer to level is equal to its present level. Officers gain 1 experience whenever they participate in a battle. Even if you lose the battle the officer will still receive 1 exp.

All officers must have a war style, while some officers may take a Sub-War Style. War Styles help determine Tactic Paradigms.

You may take a Sub-War Style any time the officer would level, if they did not already have one. This however counts as leveling up.

Your officer must have a troop type which determines what stat your officer will deal damage with, and what kind of tactics will do more damage. This also determines move, and range of attacks as well.

Stats:

Troop Power: This number represents how many troops your officers have. In this way it functions as the officers hit points.

Power (PWR): This is the officers power, this determines damage with most up front fighters.

Skill (SKL): This is the officers Skill, it determines the damage of ranged troop types.

Diplomacy (DPL): The officers skills to talk and negotiate with other officers.

Tactics (TAC): The officers ability to note the positions of officers on the battlefield. Using the positions to make their tactics work correctly.

Strategy (STG): The officers ability to note the lay of the land.

Endurance (END): The officers ability to move more quickly in battle. Each 30 move increases the move of the officer by +1.

Morale: Is your officer and their troops willingness to fight. If Morale is reduced to zero out of battle, the officer has a 50% chance to leave your army (See Special Conditions). If Morale is reduced to zero in battle, the officer flees.

City Overview

Policy Overview

 Tactic Overview

<p style="margin-bottom: 0in">Troop Type Overview

<p style="margin-bottom: 0in">Item Overview

<p style="margin-bottom: 0in">Moving officers out of battle

<p style="margin-bottom: 0in">Moving an officer cost 1 Kp for each space in your territory and 2 Kp for each space in enemy territory. On a Battle and tactic map 1 space is the distance between 1 fort and 1 city or vice versa.

<p style="margin-bottom: 0in">However, if the officer moves alone, they have 0 Troop power while moving alone. This means they cannot take locations, or attack anything. The benefit to this is that they can still discover new areas, and interact with other cities. (Envoys can use tactics and policies while in enemy cities.)

<p style="margin-bottom: 0in">Officers who move alone can move 3 spaces in areas you control, and 2 in enemy areas at the cost of 1 Kp for each move.